6 Successful Games That Didn’t Need Sequels
In an attempt to make money on a popular title, publishers sometimes release too weak sequels.
The first part of F.E.A.R. was innovative for 2005. It had stunning graphics with realistic lighting and particle effects that still fascinate the eye.
The artificial intelligence of the enemies amazed. They acted like real trained soldiers: they went around from the rear, hid in time for cover and threw grenades, forcing the player to constantly move and think through every action.
Moreover, the game was truly frightening, which was rare for shooters. Anyone who has gone through the F.E.A.R. will easily remember a couple of moments when the unexpected appearance of the girl Alma made him jump.
In 2009, F.E.A.R. 2 was released, in which there was nothing left that made the series unique. This is an ordinary corridor shooter in the spirit of Call of Duty of those years. The player kills hundreds of soldiers, gets into trouble, gets out of them and fights with the main villain.
There are no frightening moments, no breakthrough intelligence of enemies – F.E.A.R. has turned into just another shooter franchise. Appearing in 2011, the third part received very low ratings from the press and finally killed the series.
2. Star Wars Battlefront (2015)
Battlefront 2015 is an attempt by Electronic Arts to create a service shooter based on the famous franchise. The game was a success: gamers missed Star Wars and were happy to participate in large-scale battles from their favorite movies.
Perhaps EA should have created a new franchise in the popular universe after that rather than making a sequel. Battlefront II 2017 was disliked by many. The game had a very slow progression system that put gamers in front of a choice: either spend dozens of hours getting new items, or pay real money for them.
After a scandal, these aspects were corrected, but Battlefront II still sold out. worse Star Wars Battlefront II disappoints with over 7 million sold than expected. Many did not see the point of taking a game for the full price, which almost does not differ from the previous part, and even makes you spend money on it after the purchase.